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National Policy for Quality of Digital Life approved

To create a safe digital community and promote a positive identity


His Highness Sheikh Mohammed bin Rashid Al Maktoum, Vice President and Prime Minister of the UAE and Ruler of Dubai, has approved the National Policy for Quality of Digital Life to create a safe digital community in the UAE and promote a positive identity through appropriate digital interactions.

Also launched was the Positive Digital Citizenship Values and Behaviors Code, which aims to establish a framework for positive digital citizenship values and behavior in the UAE and consists of 10 articles.

The 10 articles cover the UAE’s legacy, digital reputation, respect for others, positive investment, good manners, digital privacy, publishing credibility, responsibility and systems, digital ethics, and balanced usage.

The aim is to maintain a healthy and positive digital environment for new generations who spend more time in virtual reality than in the real world, Sheikh Mohammed said.

The policy, which was drafted by the National Council for Quality of Digital Life in partnership with relevant authorities, aims at improving the quality of digital life through four key pillars:

  • Digital Capacities: Building the capacities of members of the community and enabling them to use the internet in an aware and correct manner.
  • Digital Behavior: Consolidating positive digital values and behaviors.
  • Digital Content: Guiding the community to use positive content.
  • Digital Communication: Protecting users from the risks of dealing with suspicious entities.

The policy comprises 11 initiatives linked to its four pillars, to improve the quality of life of the community in the digital world by providing them with a safe digital environment, to protect users, raise their awareness, and build their digital capacities and skills.

The adoption of the policy is supported by the launch of four initiatives aimed at boosting the quality of the country’s digital life, which are the 'Digital Life Quality Knowledge Platform', the 'Positive Digital Citizenship Values and Behaviors Code', the 'Digital Life Quality Approach Initiative', and the 'Sannif Initiative' for assessing e-games content.

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